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![XBLAH's Modding Tool](_modding-tool/resources/images/wiki/templates/software/tool-xblahmt-16px.png)
Creating a Half-Life 2 mod requires more than just creating a gameinfo.txt. Mods based on
Source games can be created with the
XBLAH's Modding Tool using an intuitive interface, that creates all the required files and directories.
Contents
Accessing the feature
This can be accessed within the tool via Top Menu > File > New > Project...
.
Additionally, this can be accessed via Toolbar >
.
Creating a mod
Instead of manually setting up everything, a functional base mod can be crafted using the subsequent steps.
![](https://i.imgur.com/sAJ5IRu.png)
Selecting the Base Game
To create a new Half-Life 2 mod, select the
Mapbase base game.
![Mapbase](_modding-tool/resources/images/wiki/templates/software/branch-mapbase-16px.png)
![Source SDK Base 2013 Singleplayer](_modding-tool/resources/images/wiki/templates/software/engine-source-16px.png)
Selecting the Mod Template
After a base game was selected, select a Mod Template. The recommended Mod Template will be marked as default, but other templates may be available.
![](_modding-tool/resources/images/wiki/templates/tip/icon.png)
Inserting the Mod Information
- Title
- Choose a title for the mod.
- Path
- Choose a folder name for the mod. Keep in mind this is not the mod name or title, but rather a unique folder name, with lowercase letters and hyphens.
-
Warning:If there is another detected mod with the same folder name, it will display as invalid folder.
Finishing up
Once everything is set up, click Create and you will have a fully working mod, ready to be worked on.
![](https://i.imgur.com/fW06Hzd.png)